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D&D Spell Focus: Sleep
The Level 1 enchantment “Sleep” is one of those spells that everyone “wants” to use and seems like a great idea… but in the 2014 rules, after players hit Level 2 or 3, it was usually the caster that fell flat as opposed to the targets. Mechanically, it has been completely overhauled in the new rules, so let’s see if this classic crowd controller is still a snooze fest or if the fantasy that is a good night’s rest has finally come true.

James Finger
2 days ago5 min read


D&D Spell Focus: Blade Ward and Resistance
There are only two cantrips in the 2024 PHB that hail from the school of Abjuration, and both have had some decent changes from 2014, making them better value for your action economy, but sadly still bearing a fatal flaw, which we’ll examine in a moment. The two spells in question today are Blade Ward and Resistance. As Abjuration spells, both of these cantrips are defensive options, with Blade Ward focusing on physical damage and Resistance on saving throws. Let’s get physic

James Finger
Oct 54 min read


D&D Creature Feature: Gelatinous Cubes
Personally, I have no idea how a seemingly simple 10ft large cube of acidic Jello became the D&D icon that it is, but Gelatinous Cubes can trace their origins all the way back to 1st edition, where they haunted the 10x10 corridors of ubiquitous dungeons of Greyhawk and have appeared in every version of the game since.

James Finger
Sep 125 min read


Holiday Adventuring - 4 Ways to Keep Playing When You Can’t All Get Together
Party Split? Low on Time? Still need a Holiday D&D Fix to escape the stress? Here are my Tips for continuing play during the Silly Season!

James Finger
Dec 20, 20219 min read
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